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MtG - Thrash and Resonance by soy-monk MtG - Thrash and Resonance by soy-monk
Doing these for my own amusement.

Final card in the black wedge of the "team" cycle I'm doing. Not sure if I like the name... suggestions would be nice.

Sona, the Maven of the Strings and Mordekaiser, the Master of Metal (C) Riot Games
Magic: the Gathering (C) Wizards of the Coast
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:iconoverlord-j:
Overlord-J Featured By Owner Apr 3, 2012
There is a typo, you've written "opoonent". :)
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:iconsoy-monk:
soy-monk Featured By Owner Apr 3, 2012  Hobbyist Traditional Artist
Yeah, I noticed it as soon as I uplodade the new version. It's fixed now.
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:iconoverlord-j:
Overlord-J Featured By Owner Apr 6, 2012
I like that you changed it to graveyard hate. :D
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:iconoverlord-j:
Overlord-J Featured By Owner Apr 3, 2012
:worship: The METAL! is strong with this one.
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:iconsoy-monk:
soy-monk Featured By Owner Apr 3, 2012  Hobbyist Traditional Artist
I'm drawing a blank on what to do for the red version.
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:iconoverlord-j:
Overlord-J Featured By Owner Apr 3, 2012
Who are the red guys and what's their theme?
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:iconsoy-monk:
soy-monk Featured By Owner Apr 3, 2012  Hobbyist Traditional Artist
I was thinking either four of the Demacian characters (all white except for Lux, who's hybrid) and using their Commando-themed skins or using the four characters that have biker gang outfits (Vandal Brand, Gragas, Twitch, and Vlad).

I'm leaning towards the vandals for red. I'd like the enchantments all to be 7 mana and follow the format where two effect trigger at the beginning of your upkeep based upon the number of red creatures you control.
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:iconoverlord-j:
Overlord-J Featured By Owner Apr 3, 2012
The biker gang seems great for red and the characters fit quite well into red as far as I know. :)
X Damage to target creature and destroy up to X artifacts, how about it? :D
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:iconsoy-monk:
soy-monk Featured By Owner Apr 3, 2012  Hobbyist Traditional Artist
X damage to each non red creature? It is 7 mana after all? It'd probably make it feel more mythic.
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:iconoverlord-j:
Overlord-J Featured By Owner Apr 3, 2012
Well, that would probably mean that it's either overpowered, because your opponents creatures die before he can use them OR useless, if he's using red creatures. I thought it should be similar to this card. One effect that is useful each turn(lose x life/ deal x damage to creature) and one VERY powerful effect that will probably only be useful for a few turns (discard a lot of cards/destroy a lot of artifacts). At least that was my thought. If you think it is to weak, make it "X damage to target creature or player" instead but I was afraid that might be to similar to this card. :shrug:
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:iconsoy-monk:
soy-monk Featured By Owner Apr 3, 2012  Hobbyist Traditional Artist
Hmm... I'm thinking about having the first effect for each enchantment tareting individual things while the second ability affects all opponents. They'll be pretty nutty since they're 7 mana mythics.

With that format, I'm changing this so that the discard targets one person while they all lose X life.

For the red one (Brawl and Maul), I'll have it destroy target artifact with CMC less than or equal to X while each creature opponents control take X.

Blue (Awe and Wonderment) will probably be tap X creatures and then each opponent mills X.
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(1 Reply)
:iconmonsterkingofkarmen:
MonsterKingOfKarmen Featured By Owner Apr 2, 2012  Professional Traditional Artist
GJ
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