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August 28, 2012
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Toon Chronicles Trailbreaker by soy-monk Toon Chronicles Trailbreaker by soy-monk
Made using the new sprite that I made for HOIST

Why did his head take so long to make?!?!

Chronicles = Cybertronian Chronicles
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:iconmoonlighttf:
MoonlightTF Featured By Owner Aug 28, 2012  Hobbyist General Artist
I had to fav this!
I can see why trailbreakers head took so long but I can't explain it tho
:) ^%u2022^
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:iconsoy-monk:
soy-monk Featured By Owner Aug 29, 2012  Hobbyist Traditional Artist
I dunno. It's such a simplistic design, but I had trouble finalizing something that I was happy with.
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:iconmoonlighttf:
MoonlightTF Featured By Owner Aug 30, 2012  Hobbyist General Artist
Hm.... that has happened to me but when I was creating a website by code or was when I was animating a thing for my computer apps class...
(by code means typing all the codes and using HTML to create by hand, not using any temples or website design programs)
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:iconsoy-monk:
soy-monk Featured By Owner Aug 30, 2012  Hobbyist Traditional Artist
Yeah. I made a tic-tac-toe program the other day. Had no idea such a simple program would take so long to code!
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:iconmoonlighttf:
MoonlightTF Featured By Owner Aug 30, 2012  Hobbyist General Artist
I was about to learn/make a game but summer vacation was only a week away. so know time to learn it.

I also had to add tabs to different pages, text, pictures, backgrounds, videos, music.... it was a long lesson and I learner to leave no mistakes then u have to fix it then upload it again to the server
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:iconsoy-monk:
soy-monk Featured By Owner Aug 31, 2012  Hobbyist Traditional Artist
You definitely can't leave mistakes in programming. 90% of your time is usually spent checking for errors multiple times.
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:iconmoonlighttf:
MoonlightTF Featured By Owner Aug 31, 2012  Hobbyist General Artist
yeah... im just glad i had few mistakes at the end that i could fix up real quick. But i wonder why some of the mp3 files didn't work.... but oh well mabye next time when i do it again ill get it right.
but who knows why.....
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